The Bandido is a dynamite-tossing unit with immense destructive power. The Cuatrero can use a lasso on the opponent's units, thus lowering their movement speed for a short period of time. The Chinaco is a cavalry unit that has extra range thanks to their skilled usage of lances, giving them an edge against light infantry and other cavalry units.įinally, Mexico has several unique outlaw units. The Insurgente is fast to train and an extremely mobile unit that excels as a counter to cavalry. Another new unit is the Salteador, a perfect scouting unit that can become stealthy while also revealing all units which attack you behind the fog of war. The Soldado is a "costly but devastating" heavy infantry, armed with grenades that can wreck buildings with ease. The General can raise flags to inspire your army and construct forts once you reach the Fortress Age. When it comes to new units, Mexico has access to the Padre, a unique priest hero, and The General. New units & buildings Mexico comes with several outlaw units. Similarly to the United States civilization, Mexico also advances through ages by choosing one of its federal states, each state comes with its two unique federal cards to be added to your deck (40 cards in total). Each age has its own unique revolutions with unique new decks and civ bonuses.Īnd unlike other civilizations, with Mexico, you can reverse your revolts and return to Mexico, which will bring you back the original starting deck but also keep all the benefits of any cards activated during the revolution. If you opt for Revolt, you will be presented with a brand new revolution deck that will replace your previous cards. Instead of advancing to the Fortress, Industrial, or Imperial Ages, Mexican States can choose to Revolt and start a Revolution. The defining feature of the Mexico Civilization, in a true fashion of Mexico's tumultuous history and disobedient revolutionary spirit, is called Revolt.
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